Pain vs Boredom Experiment

Pain vs Boredom Experiment

What is it?

Pain vs Boredom is an experiment that shows that people are more likely to choose a small amount of pain when they don't have anything else to do.

The Pain vs Boredom experiment refers to a study conducted by researchers at the University of Virginia and Harvard University to understand the extent to which people would go to avoid being alone with their thoughts. The experiment demonstrates people's preference for engaging in an unpleasant activity (such as self-administering an electric shock) over doing nothing or experiencing boredom.

Here's a simple explanation of the experiment:

In the study, participants were placed in a room with no distractions, like smartphones, books, or any form of entertainment, for a period of 6 to 15 minutes. Their task was to be alone with their thoughts and not engage in any other activity. The only exception was a button that they could press, which would deliver a mild electric shock.

Before the experiment, participants were given a sample of the shock, and most reported that they would pay to avoid being shocked again. However, when left alone with their thoughts, a significant number of participants chose to press the button and experience the electric shock, rather than just sitting and doing nothing.

For example, a participant might be sitting in the room, feeling bored and restless after a few minutes. Instead of continuing to do nothing, they might decide to press the button and receive the electric shock, even though they had previously expressed a desire to avoid it.

This experiment highlights that many people find it challenging to be alone with their thoughts and would prefer to engage in an unpleasant activity, like experiencing pain, over experiencing boredom. The study suggests that, in our modern world, we have become increasingly reliant on external stimulation and distractions, making it difficult for us to be comfortable with our own thoughts.

Reference:

  • Wilson, T. D., Reinhard, D. A., Westgate, E. C., Gilbert, D. T., Ellerbeck, N., Hahn, C., ... & Shaked, A. (2014). Just think: The challenges of the disengaged mind. Science, 345(6192), 75-77.

The Pain vs Boredom experiment, conducted by Wilson et al. (2014), is a study that examines people's propensity to engage in an aversive activity, such as self-administering an electric shock, rather than being alone with their thoughts. This research offers valuable insights into the challenges of mind-wandering and the difficulties individuals face when attempting to engage in deliberate thought without external stimulation.

The experiment can be related to various principles and scientific topics, including:

  1. Mind-wandering: A cognitive process in which attention drifts away from the current task or external stimuli to internally generated thoughts, memories, or future plans. The Pain vs Boredom experiment highlights the difficulties people encounter when attempting to control their thoughts during mind-wandering episodes.

  2. Attention and executive control: The experiment underscores the role of attention and executive control in managing one's thoughts and maintaining focus on internal mental processes in the absence of external distractions.

  3. Flow state: A state of deep immersion and engagement in an activity, where an individual experiences a balance between challenge and skill. The Pain vs Boredom experiment reveals that, in the absence of external stimuli or engaging activities, people struggle to enter a flow state and prefer even aversive experiences to alleviate boredom.

  4. Self-regulation: The study emphasizes the importance of self-regulation in managing internal states and the challenges individuals face when attempting to regulate their thoughts and emotions during periods of inactivity or boredom.

Effects of technology and media consumption: The experiment can be related to the impact of technology and media consumption on individuals' ability to tolerate boredom and engage in introspective thinking. In an era of constant connectivity, people may become increasingly reliant on external stimulation, making it difficult to be alone with their thoughts.

References

  • Wilson, T. D., Reinhard, D. A., Westgate, E. C., Gilbert, D. T., Ellerbeck, N., Hahn, C., ... & Shaked, A. (2014). Just think: The challenges of the disengaged mind. Science, 345(6192), 75-77.
  • Smallwood, J., & Schooler, J. W. (2015). The science of mind wandering: empirically navigating the stream of consciousness. Annual Review of Psychology, 66, 487-518.
  • Csikszentmihalyi, M. (1990). Flow: The psychology of optimal experience. Harper & Row.
  • Baumeister, R. F., & Vohs, K. D. (Eds.). (2004). Handbook of self-regulation: Research, theory, and applications. Guilford Press.
  • Turkle, S. (2011). Alone together: Why we expect more from technology and less from each other. Basic Books.